SUPER HARD SCI-FI

Creating a Double Table Mothership Module #1

A few of months ago a local fantasy bookshop, comic shop, and game shop all pulled together to organise a festival of storytelling called Questival. The plan is to show case all the different forms in which we as a society tell stories in the modern day. Something that that I think we can all agree is an amazing idea that we desperately need these days. And one of those modes of story telling is, of course, role playing games. So, I signed up to run a game of Mothership.

Since Questival is a special event, I wanted to a run a special game. We have a tiny budget though, so we can't make it special by having costumes, props or lighting (though we will probably have some budget version of these). Inspired by this blog post where someone ran a mothership one-shot module around a spa, I thought we could do something similar at Questival.

The Options

So, what are the options for a game that can't be run anywhere else? I think there are two options, either:

The second option there being just a multi-table game with extra steps but also slightly more difficult to setup.

What do you want from a "mega" game?

Group Size

If you've ever been a GM or a warden, you might be aware that the sweet spot for a table of players is around 4. This number is big enough that there are always ideas bouncing around and no one feels like things are too intensely focused on them. While more than this the game quickly begins to grind to a crawl, finishing scenarios becomes difficult and there is a lot of time where players might be just not involved.

If we are planning to have a mega game then no groups should ever exceed 5 people in a given "situation" led by a single warden or without some kind of guidance. So, if we have multi tables, it is five players per table, if it is wandering around exploring then there should be no more than five players interacting with a zone.

Interaction

The other thing to consider when running a big game like this is group-to-group interaction. If the groups don't interact in anyway, then they might as well be playing two separate games! Examples of interaction might be:

Communication

A final consideration is communication. If we want groups to be able to interact, how do they communicate?

What exists already?

There are not any pre-existing scenarios for Mothership, that I am aware of, that are really well geared towards multitable events. However, scenarios that will work should already have multi groups involved. Two places to start though are:

Other scenarios that would probably fit quite well are:

I think that is enough thoughts for now. Cya.